Luna Llena: Full Moon
For many years, Aguirre’s Forest has received very few visitors. In the few villages nearby, people mutter about men and beasts cursed by the power of the full moon. Occasionally some poacher enters and shoots out like a bat out of hell without any trophy in his van ... There can be no coolest place for an extreme adventure! A group of friends who love strong emotions have bought an old map in an antique shop in Grandville. The youngsters have prepared their backpacks and have come by bus to the edge of the dense forest, with the idea of looking at hidden spots and getting lost in the wilderness for a few days. They’ll get it.
In Aguirre’s Forest lives one of the last werewolves pack in the continent. Poorly fed and eager to expand their numbers, they can hardly wait for unexpected visitors to strengthen their lineage. And this time incoming humans are young and virtually unarmed. Mother Moon has helped them this cycle.
Überblick
| Spieleranzahl | 2 - 7 | |
| Spieldauer | 1:30 - 2:30 Std. | |
| Alter | ab 14 Jahre | |
| Verlag | GEN-X Games | |
|   | Deutsch | Englisch |
|---|---|---|
| Art.Nr. | GX005 | |
| EAN | 8437010181047 | |
| Empf. Verkaufspreis | 39,95 € | |
| Veröffentlichung | Oktober 2010 | |
FULL MOON is a game for 2 to 7 players with an estimated duration of 90 to 150 minutes per game.
There are two sides: Humans and Werewolves. At the beginning of the game one player controls the family-pack of Lycanthropes that lives in the valley of Aguirre’s forest, a lonely, nearly unexplored natural site. His objective is to infect a few humans to increase his pack; to do this he has to delay the humans until night when his family will turn to its lupine form.
The rest of the players represent human hikers. They have arrived searching for new emotions... and have found more than what they wished for.
The game begins the morning after the first night spent in Aguirre’s Forest. The hikers wake up and discover that one of the camp tents has been razed at dawn and its two occupants have disappeared leaving a trail of blood and shredded objects. Sadly the two occupants were the only ones who knew the surroundings and had the map of the site, bought days before in an antique shop. Human players must follow the trail left by the attacking pack to its lair, free the hostages, retrieve the map and leave the forest before the night turns the crazy inhabitants of the forest into something more frightening.
The goals of the game are: For the humans:
At least one of them has to leave the forest. They must track their disappeared companions, discover the lair of the pack, and find the exit of the forest recovering the map.
For the werewolves:
The pack needs new blood and therefore it is not enough to attack and devour the unwary who are entering their forest. Their goal is to turn at least one member of the group of hikers into one of their kind, and leave no human survivors to tell about it. The problem is nobody knows if bitten characters are infected or not until night comes and Full Moon acts upon them. And if they die before the virus takes effect, they do not get converted...





